Thomas Sentier
Resume
Professional summary
Game Design graduate (B.Sc.) and versatile Unity specialist with over 10 years of experience spanning software engineering, team leadership, and customer success.
Proven track record of managing cross-functional teams, architectural scoping, and delivering high-impact real-time 3D applications and commercial games.
Combining a deep technical background in the Unity ecosystem with a strategic Customer Success focus, I partner with enterprise clients as a Technical Account Manager to drive their technical strategy and unblock long-term business goals.
Summary of qualifications
- Strategic Client Enablement: Expert at aligning complex tech stacks with enterprise business goals to drive long-term partner success.
- Unity Ecosystem Expert: Deep mastery of Unity, C#, and real-time 3D workflows, plus pipeline experience in Python.
- Technical Consulting: Strong background in scoping, code optimization, and architecture for enterprise apps and multi-platform games.
- Engineering Leadership: Proven track record of managing cross-functional teams (Engineers, Tech Artists, DevOps) and project resourcing.
- Full Lifecycle Experience: Skilled at managing the entire product lifecycle from prototyping and agile planning to final deployment.
- Broad Tech Foundation: Solid OOP roots with supporting knowledge of C++, Java, Dart, and Lua.
- Trilingual Liaison: Fully fluent in English, German, and French, bridging the gap between technical teams and enterprise stakeholders.
Programming expertise
Languages
C#, Python, Java, Dart, LUA, C++
Concepts
Front-end development, Virtual/Augmented reality, code refactoring, optimizing and testing. Asset ingestion pipelines.
Agile project management, timeline and milestone planning, project scoping.
Software
Unity Engine, Visual Studio, MS Office, Git, Jira, Confluence
Systems
Windows, Android, Xbox, Nintendo Switch
Experience
03/2025 - present
Unity Technologies
Senior Technical Account Manager, Industry (full-time) – Unity Industry
- Technical partner to high-profile global brands across automotive (HMI), aerospace, and luxury sectors; aligning Unity’s technology roadmap with clients’ multi-year strategic objectives
- Lead technical discovery, feasibility assessments, and architecture reviews to keep enterprise projects technically sound and on track to their milestones
- Drive deeper and broader adoption of Unity across accounts, partnering with stakeholders to mature their real-time 3D workflows
- Coordinate cross-functional Unity teams (Solution Engineers, Consulting, Support and Engineering) to resolve technical blockers quickly and reduce time-to-resolution
- Own technical escalation and risk management while surfacing opportunities to expand the partnership and secure long-term renewals
Senior Partner Relations Manager, Industry (full-time) – Unity Industry
(03/2025 – 04/2026)
- Partnered closely with enterprise clients to unblock technical workflows and optimize their real-time 3D pipelines
- Drove adoption and optimal utilization of Unity products and enterprise licenses across strategic accounts
- Served as the technical point of contact for partner inquiries, coordinating internal Unity resources to resolve issues
- Ran regular check-ins and project reviews to track account health and surface risks early
- Built and maintained strong relationships with technical stakeholders to support retention and growth
05/2024 - 02/2025
Capgemini Engineering
People Development Lead, Senior Software Engineer (full-time) – Unity Engine, C#, Python
- Managing a team of Engineers, DevOps, Technical Artists and UI/UX Designers
- Involved in ressourcing, envisioning, proposals and scoping of projects
- Responsible for performance reviews and career development
- Oversight and active development of real-time 3D applications
11/2022 - 05/2024
Unity Technologies
Senior Software Engineer (full-time) – Unity Engine, C#, Python
- Involved in scoping and planning of Industry projects
- Developed a tractor configurator for the company AGCO with multiple systems including Unity Forma, AWS and more
- Main developer of an asset ingestion pipeline integrating Unity Pixyz and Unity Cloud Asset Manager
- Worked on various prototypes and PoC for big companies like Kia and Airbus.
11/2019 - 10/2022
Wild River Games GmbH
Team Lead – Software Development (full-time) – Unity Engine, C#, Jira
- Released games: Horse Club Adventures, Horse Club Adventures 2: Hazelwood Stories (PC, Switch, Xbox, PlayStation)
- Plan milestones and project timeline using Jira
- Manage a small team of Artist, Designer and Programmer
- Manage communication with external partners (QA, Music, Porting)
- Game feature programming, code testing, code reviews and
optimizations - Unity Engine tools programming to improve workflow
08/2017 - 10/2019
WAY Digital Solutions (formerly Ingman GmbH)
Specialist App-Development (full-time) – Unity Engine, C#
- Worked on VR/AR projects with various scope
- Planned milestones, costs and project timelines
- Game programming and design for the mobile game ‘Ghost Tappers’
- Helped establishing a code-base usable in various projects in order to
improve overall team efficiency
03/2017 - 05/2017
MixtVision
Front-end game developer (freelancer) – Unity Engine, C#
- Game programming and design for the mobile game ‘In the Garden of
Dandelions’ - Refactored, optimized and improved readability of established code
- Improved existing game features and implemented new ones
- Improved overall game performance and reliability
03/2017 - 09/2017
WastedStudios
Front-end game developer (internship) – Unity Engine, C#, CryEngine, C++
- Game and AI programming, procedural generation algorithm and design
for a Diablo-like Action-RPG - Strong focus on performance optimization
- Created engine extensions to speed up overall workflow
- Created a proof of concept for a new game using the CryEngine 5
07/2015 - 08/2015
BTS-Dynamics
Front-end software engineer (student project) – Unity Engine, C#
- Added game features to existing non-gaming project
- Created engine tools to improve workflow and productivity of
designers, artist and sound engineer
Education
10/2013 - 03/2017
Mediadesign Hochschule München
Game Design Bachelor of Science
Additional Skills
Spoken languages
- French (native – C2)
- German (native – C2)
- English (advanced C1; TOEFL® 111/120, Dec. 2019)
- Korean (beginner – A2)

