Thomas Sentier


Professional summary

Game Design Bachelor (B.Sc.) specialized on front-end game development and
Virtual/Augmented reality with the Unity engine.

Strong ability to work in a team with people from different fields and
communicate efficiently to achieve excellent results quickly.

Experienced in project planning for small teams on apps and games of various
scope using agile development methods.

Summary of qualifications

  • Expertise in the usage of the Unity engine
  • Strong skills in C# and Object-Oriented programming
  • Basic knowledge of other languages such as C++, Python, Java, Dart and LUA
  • Experience in building, reviewing, testing and optimizing code
  • Experience of full game cycle development, from prototyping to
    publishing on consoles and PC
  • Excellent communication skills acquired from working on multiple
    projects with different scale

Technical expertise


C#, Python, Java, Dart, LUA, C++


Front-end game development, Virtual/Augmented reality, Code refactoring and optimizing. Agile project management, Timeline and Milestone planning.


Unity Engine, Visual Studio, MS Office, Git, Jira, Confluence


Windows, Android, Xbox, Nintendo Switch


11/2022 - present


Senior Software Engineer (full-time)  Unity Engine,  C#

11/2019 - 10/2022

Wild River Games GmbH

Team Lead – Software Development (full-time) – Unity Engine, C#, Jira

  • Released games: Horse Club Adventures, Horse Club Adventures 2: Hazelwood Stories (PC, Switch, Xbox, PlayStation)
  • Plan milestones and project timeline using Jira
  • Manage a small team of Artist, Designer and Programmer
  • Manage communication with external partners (QA, Music, Porting)
  • Game feature programming, code testing, code reviews and
  • Unity Engine tools programming to improve workflow

08/2017 - 10/2019

WAY Digital Solutions (formerly Ingman GmbH)

Specialist App-Development (full-time) – Unity Engine, C#

  • Worked on VR/AR projects with various scope
  • Planned milestones, costs and project timelines
  • Game programming and design for the mobile game ‘Ghost Tappers’
  • Helped establishing a code-base usable in various projects in order to
    improve overall team efficiency

03/2017 - 05/2017


Front-end game developer (freelancer) – Unity Engine,  C#

  • Game programming and design for the mobile game ‘In the Garden of
  • Refactored, optimized and improved readability of established code
  • Improved existing game features and implemented new ones
  • Improved overall game performance and reliability

03/2017 - 09/2017


Front-end game developer (internship) – Unity Engine, C#, CryEngine, C++

  • Game and AI programming, procedural generation algorithm and design
    for a Diablo-like Action-RPG
  • Strong focus on performance optimization
  • Created engine extensions to speed up overall workflow
  • Created a proof of concept for a new game using the CryEngine 5

07/2015 - 08/2015


Front-end software engineer (student project) – Unity Engine, C#

  • Added game features to existing non-gaming project
  • Created engine tools to improve workflow and productivity of
    designers, artist and sound engineer


10/2013 - 03/2017

Mediadesign Hochschule München

Game Design Bachelor of Science

Additional Skills

Spoken languages

  • French (native – C2)
  • German (native – C2)
  • English (advanced C1; TOEFL® 111/120, Dec. 2019)
  • Korean (beginner – A2)