
Thomas Sentier
Resume
Professional summary
Game Design Bachelor (B.Sc.) specialized on front-end development and
real-time 3D applications with the Unity engine.
Strong ability to work in a team with people from different fields and
communicate efficiently to achieve excellent results quickly.
Experienced in project planning for small teams on apps and games of various
scope using agile development methods.
Summary of qualifications
- Expertise in the usage of the Unity engine
- Strong skills in C# and Object-Oriented programming
- Good knowledge of Python
- Basic knowledge of other languages such as C++, Java, Dart and LUA
- Experience in building, reviewing, testing and optimizing code
- Experience of full game cycle development, from prototyping to
publishing on consoles and PC - Excellent communication skills in English, German and French
Technical expertise
Languages
C#, Python, Java, Dart, LUA, C++
Concepts
Front-end development, Virtual/Augmented reality, code refactoring, optimizing and testing. Asset ingestion pipelines.
Agile project management, timeline and milestone planning, project scoping.
Software
Unity Engine, Visual Studio, MS Office, Git, Jira, Confluence
Systems
Windows, Android, Xbox, Nintendo Switch
Experience
05/2024 - present
Capgemini Engineering
People Development Lead, Senior Software Engineer (full-time) – Unity Engine, C#, Python
- Managing a team of Engineers, DevOps, Technical Artists and UI/UX Designers
- Involved in ressourcing, envisioning, proposals and scoping of projects
- Responsible for performance reviews and career development
- Oversight and active development of real-time 3D applications
11/2022 - 05/2024
Unity Technologies
Senior Software Engineer (full-time) – Unity Engine, C#, Python
- Involved in scoping and planning of Industry projects
- Developed a tractor configurator for the company AGCO with multiple systems including Unity Forma, AWS and more
- Main developer of an asset ingestion pipeline integrating Unity Pixyz and Unity Cloud Asset Manager
- Worked on various prototypes and PoC for big companies like Kia and Airbus.
11/2019 - 10/2022
Wild River Games GmbH
Team Lead – Software Development (full-time) – Unity Engine, C#, Jira
- Released games: Horse Club Adventures, Horse Club Adventures 2: Hazelwood Stories (PC, Switch, Xbox, PlayStation)
- Plan milestones and project timeline using Jira
- Manage a small team of Artist, Designer and Programmer
- Manage communication with external partners (QA, Music, Porting)
- Game feature programming, code testing, code reviews and
optimizations - Unity Engine tools programming to improve workflow
08/2017 - 10/2019
WAY Digital Solutions (formerly Ingman GmbH)
Specialist App-Development (full-time) – Unity Engine, C#
- Worked on VR/AR projects with various scope
- Planned milestones, costs and project timelines
- Game programming and design for the mobile game ‘Ghost Tappers’
- Helped establishing a code-base usable in various projects in order to
improve overall team efficiency
03/2017 - 05/2017
MixtVision
Front-end game developer (freelancer) – Unity Engine, C#
- Game programming and design for the mobile game ‘In the Garden of
Dandelions’ - Refactored, optimized and improved readability of established code
- Improved existing game features and implemented new ones
- Improved overall game performance and reliability
03/2017 - 09/2017
WastedStudios
Front-end game developer (internship) – Unity Engine, C#, CryEngine, C++
- Game and AI programming, procedural generation algorithm and design
for a Diablo-like Action-RPG - Strong focus on performance optimization
- Created engine extensions to speed up overall workflow
- Created a proof of concept for a new game using the CryEngine 5
07/2015 - 08/2015
BTS-Dynamics
Front-end software engineer (student project) – Unity Engine, C#
- Added game features to existing non-gaming project
- Created engine tools to improve workflow and productivity of
designers, artist and sound engineer
Education
10/2013 - 03/2017
Mediadesign Hochschule München
Game Design Bachelor of Science
Additional Skills
Spoken languages
- French (native – C2)
- German (native – C2)
- English (advanced C1; TOEFL® 111/120, Dec. 2019)
- Korean (beginner – A2)