The third team-project realized at the Mediadesign Hochschule was “Zirkus Nachtmahr”, a 3D rollercoaster experience for Samsungs GearVR. The project has been realized in cooperation with “Skyline Park”, a german amusement park.
The purpose of Zirkus Nachtmahr is to give a user a totally new experience while being in the rollercoaster. Wearing the GearVR, the user is immersed in a crazy circus theme, giving him brand new feelings while speeding down in the cart.
What I did
In this team of 7 person, there were 2 programmers. We did receive some elementary code implementing a network connection as well as a data-transmission framework helping the communication between the actual and the virtual rollercoaster.
My work consisted primarily in creating tools for Unity3D to support our
level-designer and sound-engineer. The most noteworthy is an
event-trigger-tool which, in combination with trigger-boxes in Unity3D,
could manage a lot of different events like lights, particles system and
sounds.
These tools helped improve our workflow a lot and saved us some precious time.
What I learned
This project taught me a lot about team-communication, workflow optimization as well as building on existing Code.
As this was a commissioned job, I am not allowed to provide source files or and executable.
Here is some alpha footage of the virtual drive through the SkyWheel:
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